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1. Absolution set-ups for level 4s - in Ships and Modules [original thread]
Thank you very much for the replies, you have been very helpful.
- by Eoa Flos - at 2010.03.16 00:48:00
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2. Absolution set-ups for level 4s - in Ships and Modules [original thread]
Edited by: Eoa Flos on 15/03/2010 23:08:31 I'm interested in using my Absolution for level 4 missions. Here is a set-up I'm thinking of using. I've seen other posts which say to use 2 MARs, but that seems like overkill given that high resist...
- by Eoa Flos - at 2010.03.15 23:08:00
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3. Missioning Abaddon - in Ships and Modules [original thread]
I realize you probably want a lvl 4 set-up, but if you get poor and want to farm some lvl 3's for awhile, here's a fun set-up: 8x Tachyon Modulated Energy Beam (Gamma, Standard L) 2x Tracking Computer II, 1x Sensor Booster II, 1x Cap Recharger I...
- by Eoa Flos - at 2007.06.18 07:15:00
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4. Combo for Pass/Active hardeners - in Ships and Modules [original thread]
Yes, I find it very nice to run active and passive hardeners at the same time, provided you have the compensation skills trained up and you use good hardeners. I run missions, so perhaps it would be different in PvP. In any case, for what I do, it...
- by Eoa Flos - at 2007.05.06 06:33:00
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5. possible interface fix for drones - in Ships and Modules [original thread]
I like this a lot. I may not rely purely on drones, but I use them all the time, and I think this would be a wonderful thing to implement. I know I'd love to be able to press an F key or click a module instead of right-clicking folders, etc. all t...
- by Eoa Flos - at 2007.04.29 20:32:00
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6. Grey to Golden - in Ships and Modules [original thread]
I agree with king jks, the Curse is the one that comes to mind most as fitting your question best. There's also the Malediction, which has a missile bonus, but is split a tad between missiles and lasers. I've heard some people shield tank the Arbi...
- by Eoa Flos - at 2007.04.03 23:06:00
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7. manticore problem - in Ships and Modules [original thread]
It's not a bug. Actually, I'm sorry to break this to you, but the Manticore is not really a Covert Ops frigate; it's a Stealth Bomber. True, you have to train the Covert Ops skill for both and they're both listed under "Covert Ops", but it's a bit...
- by Eoa Flos - at 2007.03.24 20:23:00
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8. Wannabe Amarrian - in Ships and Modules [original thread]
While I won't get into all the Gunnery skills, basically, to shine you'll need those skills up preferrably to 4 (obviously), but what's also important (almost MORE important) is to get the cap skills up (since lasers suck a lot of cap) and the ...
- by Eoa Flos - at 2007.03.20 05:55:00
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9. Ammo Guide? - in Ships and Modules [original thread]
You see this info a lot in player bios, so that's a guide, in a sense. I once heard a good rule of thumb is to shoot at your rat/race the damage type that particular rat shoots, yet the guide I copied into notepad disagrees with that, so I may be ...
- by Eoa Flos - at 2007.03.20 05:43:00
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10. Can we get Regenerative Plating to increase armor rep amount? - in Ships and Modules [original thread]
Originally by: Ghosts Nevergone Originally by: Majin82 Edited by: Majin82 on 17/03/2007 17:44:06 What so you can Fly a Borg Cube? IMHO this is not needed. Not a big star trek fan... but I know what the borg are and this r...
- by Eoa Flos - at 2007.03.17 19:24:00
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11. Guardian - Vexor (???) - in Ships and Modules [original thread]
It was a prize given out in a tournament, I believe, and there're only a few out there. It seems to me kind of a tease to list it in the market, even though you can't get one. Unless you have billions of isk, of course, and if anyone would ever p...
- by Eoa Flos - at 2007.03.10 22:45:00
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12. Harbinger CPU Gimp (amarr whine) - in Ships and Modules [original thread]
Have you trained up all the necessary skills which reduce the CPU for turrets, AB, and stuff like the cap booster and scrambler, etc.? I have all T2 (which usually means more fitting requirements) on my Harbinger with similar stuff to your set-up ...
- by Eoa Flos - at 2007.03.07 21:47:00
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13. Just reactivated acct. Fill me in. - in Ships and Modules [original thread]
First, welcome back. Well, aside from the "War of Revelations" (i.e. the massive alliance war playing out right now), there's a cool tier 2 BC for each race, and BCs in general got a little boost with agility, for one. The new tier 3 BSs are fun,...
- by Eoa Flos - at 2007.03.04 10:29:00
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14. Amarr Navy Slicer - in Ships and Modules [original thread]
Edited by: Eoa Flos on 03/03/2007 22:41:19 Edited by: Eoa Flos on 03/03/2007 22:40:42 Yeah, it looks really, really hot, but isn't so superior that you HAVE to have it. Punisher vs. Navy Slicer: Boni: Punisher: 10% laser cap reduction an...
- by Eoa Flos - at 2007.03.03 22:43:00
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15. Retriever high sec - in Ships and Modules [original thread]
Originally by: Rezeik Aurelius On the same note, I'm kind of new to mining as well. Ideally I'll just stick to high sec for now until I get more comfortable in low sec. I was thinking of setting up a BC for mining too but don't quite unde...
- by Eoa Flos - at 2007.03.03 22:25:00
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16. Freighter Limitations - Why? - in Ships and Modules [original thread]
Originally by: Vigor Ekem Edited by: Vigor Ekem on 03/03/2007 21:25:09 Yeah its a bummer. been this way from day 1 unfortunatly. Hopeing CCP will let them drop at a POS sometime soon..dont hold your breath tho.. There is a freight con...
- by Eoa Flos - at 2007.03.03 21:33:00
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17. Retriever high sec - in Ships and Modules [original thread]
Well, if you're planning on high-sec, then a basic set-up would be: Hi's: 2x Strip Miners Med's: 1x Shield Extender -or- 1x Survey Scanner Low's: 2x Nanofibers If you're a new player, you may not have enough SP to use mining upgrade units in t...
- by Eoa Flos - at 2007.03.03 21:30:00
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18. Amarr ship Rep bonus ? - in Ships and Modules [original thread]
Well, think of it this way: Gallente ships suck so bad, they need an armor rep bonus to be the Amarr tanker's equal. Ha ha, but seriously, just wait for what the Devs have in store for Amarr in the future, there may be an addition of that bonus to...
- by Eoa Flos - at 2007.03.03 21:07:00
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19. Freighter Limitations - Why? - in Ships and Modules [original thread]
Well, I think that any limitations it has come from abuses in the past. Once, as I understand it, freighters could scoop from jetcans, but then there were roving groups of Hulks and freighters wiping out entire systems (a number of them probably m...
- by Eoa Flos - at 2007.03.03 21:01:00
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20. Customising - in Ships and Modules [original thread]
We'd all like that, I suppose, but, sadly, there's no way to move/add/subtract slots, whether high, medium, or low on a ship. You can put rigs on it, though, which enhance things like weapon damage and capacitor recharging. And welcome to EVE, by...
- by Eoa Flos - at 2007.03.02 23:02:00
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